围绕角色转圈的特效补丁
图片可以任意修改替换为别的图片
注意下面代码不要直接替换 这个是需要手动增加进去的
effectdata.02
<cate> 1
<effectdata> 0
name sp_yellow_hand
unittype sprite
billboardtype camera
tailstep 20 0 0.1 600 false
size 1.000000
backprint false
disort false
texturefile Effect\monster\longch.dds
texturepack
blendtype add
textureloop increase
texanimtime 0
</effectdata>
<cate> 7
<effectdata> 0
name pt_yellow_short_light_02
unittype particle
billboardtype camera
tailstep 0 0 0 0 true
size 2.000000
texturefile Effect\monster\light01_orange#.dds
texturepack
blendtype add
textureloop increase
texanimtime 0
leaftype sprite
activestate exploderange
lifetime 200 200
emitrate 30
maxelementcount 10
addrotate 60
velocity 0 0
acceleration 0.000000
spawndirection 0 0 0
gravity 0 0 0
colorrange 0.000000
startrange 0 0.5
endposition 0 0 0
particlesize 0.5 1
followdirection false
spawndirabs true
trianglerender false
</effectdata>
<cate> 3
<effectdata> 0
name mh_EFFECT_EMBLEM_DRAGON
unittype mesh
billboardtype camera
tailstep 0 0 0 0 false
size 1.000000
texturepack Effect\monster\EFFECT_EMBLEM_DRAGON.tpack
mesh Effect\monster\EFFECT_EMBLEM_DRAGON.mesh
animation effect\monster\EFFECT_EMBLEM_DRAGON.anim
skeleton effect\monster\EFFECT_EMBLEM_DRAGON.skel
animlength 0
twoside true
mesh_status 0 0.000000 0.000000 ""
</effectdata>
effectscene.02
<cate> 5 game
# ######## EFFECT_EMBLEM_DRAGON ######### #
<effect>
id 1181
name EFFECT_EMBLEM_DRAGON
culldist 2475082071472936200000000000000000.00
<list>
res 1 sp_yellow_hand
res 2 sp_yellow_hand
res 3 pt_yellow_short_light_02
res 4 pt_yellow_short_light_02
res 5 mh_EFFECT_EMBLEM_DRAGON
</list>
<scene>
sceneid 1
name 1
<control>
unitid 1
active true
startposition 0 0 0
lifetime 0 1000
animtime 0
bonename "Bip01 Spine"
scale (0,0.5,0.5,0.5) (999,0.5,0.5,0.5)
alpha (0,0.5) (999,0.5)
randomstart false
active true
bone_animation "eff_EMBLEM_02_02" "effect\monster\EFFECT_EMBLEM_DRAGON.skel" "effect\monster\EFFECT_EMBLEM_DRAGON.anim" 0 0 0
</control>
<control>
unitid 2
active true
startposition 0 0 0
lifetime 0 1000
animtime 0
bonename "Bip01 Spine"
scale (0,0.5,0.5,0.5) (999,0.5,0.5,0.5)
alpha (0,0.5) (999,0.5)
randomstart false
active true
bone_animation "eff_EMBLEM_02_04" "effect\monster\EFFECT_EMBLEM_DRAGON.skel" "effect\monster\EFFECT_EMBLEM_DRAGON.anim" 0 0 0
</control>
<control>
unitid 3
active true
startposition 0 0 0
lifetime 0 1000
animtime 0
bonename "Bip01 Spine"
scale (0,0.5,0.5,0.5) (999,0,0,0)
alpha (0,0.5) (999,0.5)
randomstart false
active true
bone_animation "eff_EMBLEM_02_02" "effect\monster\EFFECT_EMBLEM_DRAGON.skel" "effect\monster\EFFECT_EMBLEM_DRAGON.anim" 0 0 0
</control>
<control>
unitid 4
active true
startposition 0 0 0
lifetime 0 1000
animtime 0
bonename "Bip01 Spine"
scale (0,0.5,0.5,0.5) (999,0,0,0)
alpha (0,0.5) (999,0.5)
randomstart false
active true
bone_animation "eff_EMBLEM_02_04" "effect\monster\EFFECT_EMBLEM_DRAGON.skel" "effect\monster\EFFECT_EMBLEM_DRAGON.anim" 0 0 0
</control>
<control>
unitid 5
active true
startposition 0 0 0
lifetime 0 1000
animtime 1
bonename "Bip01 Spine"
randomstart false
active true
</control>
</scene>
</effect>
我是来学习的! 感谢楼主分享,我是来学习的 内容比较高深,再次学习下 路过看看给大佬顶个赞 感谢楼主分享,我是来学习的
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