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: _$ o. u2 |! b8 D9 [$ k. Y图片可以任意修改替换为别的图片 2 B' w3 U3 V8 J. h
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9 a3 ?# T s1 U0 S注意下面代码不要直接替换 这个是需要手动增加进去的
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u0 c2 Z. G4 N# @: a6 S5 Peffectdata.023 i1 T n" y4 c. u
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- <cate> 1
. d$ Y: Y" H9 y. L - <effectdata> 0
6 L* G; k+ i3 c, F( Q - name sp_yellow_hand
* E! R. N, v3 E' D5 T' r) v - unittype sprite
# Z. w/ n$ D8 c" r+ {& o" ] - billboardtype camera
+ F4 d- N# Q- l3 j/ a/ h& }$ n - tailstep 20 0 0.1 600 false
0 b: o5 @) I& j3 B4 U; s: a% b - size 1.000000
* d8 V5 S* B: \ - backprint false+ \! r( f/ A/ h' x/ w
- disort false
1 g% a* {7 ^" U) y$ A( i5 O% E - texturefile Effect\monster\longch.dds: j# N. l. I% v! T: `
- texturepack % f8 T4 f6 u. G7 v5 O# W/ B
- blendtype add
: v8 s9 q1 z5 F, Z - textureloop increase4 D- y' R8 x3 h* F# V6 S+ A* n: @7 ]
- texanimtime 0: X3 k% d* M. e$ t6 `" O
- </effectdata>& r i% T7 s! R+ S$ o( R7 t( k" U
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- <cate> 73 L$ W. z. _. }
- <effectdata> 0 R; W5 F# V5 y/ N
- name pt_yellow_short_light_02
1 o: m1 @7 g; e( q. x3 H - unittype particle
$ W& C1 J6 X) B4 Q) ~3 p9 B m3 I" ] - billboardtype camera
8 }# v* ?0 `( x8 }; m' u - tailstep 0 0 0 0 true
! `3 ^0 U! `, q& U9 m - size 2.0000006 I Q- I. N& ?& m# \
- texturefile Effect\monster\light01_orange#.dds2 B2 Y* U# U# L3 Q! Z% j" s$ z
- texturepack
/ u- d- U8 `% _2 {( D - blendtype add6 l7 }8 ]' T; n, }1 Y+ n" S4 A
- textureloop increase
5 B% B/ Y# a" x; t$ O3 l - texanimtime 0
6 `! B" P2 U: `. q - leaftype sprite8 Q, D' Q6 [* [9 ]. m
- activestate exploderange
& h7 T) R& ?$ J - lifetime 200 200' V" b2 F! u3 t8 ~! F( O
- emitrate 30. r$ a! c8 e$ e: M" A
- maxelementcount 101 z7 z# Y" B# @. i/ ?/ V
- addrotate 60
8 e6 f; y9 {( S; A - velocity 0 0
6 G3 n5 |4 S! q* C - acceleration 0.000000
" i, C" o6 t. o+ X; X+ w$ q - spawndirection 0 0 0! d# P; d0 k9 |- w6 o; N
- gravity 0 0 0
2 I+ s# z L3 [5 Z9 X1 k7 y - colorrange 0.000000. u* B$ H/ `/ O
- startrange 0 0.5# u" d5 W5 s3 J) F' Y3 S
- endposition 0 0 0; {1 Q4 ^" l/ @0 T1 A0 m) u
- particlesize 0.5 1
* y2 a- N3 Y: A% {: f3 x0 ` Z D& _ - followdirection false
1 Q' v/ @) [. u9 D1 I - spawndirabs true
+ E; `4 W. z+ p5 |& E1 B7 C( J - trianglerender false
/ {, ]9 |# _$ P* }) `4 D - </effectdata>; v$ ?5 n5 Y1 e! h/ v3 }: [
# g2 y( T6 s# q- <cate> 3$ d- G1 H: _9 P9 T
- <effectdata> 0
+ N6 x& S( ]% u9 L" n( |7 v0 q h - name mh_EFFECT_EMBLEM_DRAGON
d, m6 Q& S9 ?3 W/ c1 E - unittype mesh
. g/ L1 W% R2 j - billboardtype camera2 E \. @+ \) p2 o: H
- tailstep 0 0 0 0 false
5 H# e. |# m: J0 t/ J - size 1.0000006 y4 M; M3 m: D9 w+ A6 J( R
- texturepack Effect\monster\EFFECT_EMBLEM_DRAGON.tpack# d' j9 f" Q z5 S, u, p
- mesh Effect\monster\EFFECT_EMBLEM_DRAGON.mesh
. |$ ~) `0 ?( X T% f" T+ R ] - animation effect\monster\EFFECT_EMBLEM_DRAGON.anim* ~0 {- u. k; f( l2 L9 i
- skeleton effect\monster\EFFECT_EMBLEM_DRAGON.skel7 P0 ~ f; V. q# m% G1 G
- animlength 0
6 U4 J) W2 i! s! @ - twoside true
/ ?& u! h( z- I2 s4 ?; w5 t8 o% l - mesh_status 0 0.000000 0.000000 ""7 X C* I# b- l7 R$ h( k
- </effectdata>
复制代码 3 ^- v0 ]$ H( l/ ?9 W$ D
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7 ]/ ]# ?5 c& {0 v3 \复制代码 ; z# |" o: U6 {: w! t F F
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特效.zip
(408.85 KB, 下载次数: 4, 售价: 10 贡献)
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